11/21/2023 0 Comments Android ndk cameraProvide better performance in all circumstances. Using multiple camera frames is not guaranteed to decrease variability ofįrame rates, and using a multithreaded rendering pipeline is not guaranteed to Production builds (not debug builds of your app) on the same devices Performance considerations Caution: If you decide to use a multithreaded pipeline, make sure to test Resolution of 1920 x 1080 by three bytes RGB data per pixel). For example,Ī 1080p texture consumes approximately 6 MB of memory (obtained by multiplying a MemoryĮach additional camera frame buffered increases memory utilization. … … I native : :3141 Update Frame Delay to 2 frames. … … I native : :3141 Update Frame Delay to 4 frames. adb logcat | grep 'Update Frame Delay' … I native : :3141 Update Frame Delay to 6 frames. # Note: The size of the buffer can vary over time. # Camera frame buffering is turned on when frame count is non-zero. adb logcat | grep 'Update Frame Delay' … I native : :3141 Update Frame Delay to 0 frames. Known as frame delay) enabled, use the adb logcat output: # Camera frame buffering is turned off when frame delay is zero. To determine whether a given device and AR session have frame buffering (also On certain ARCore supported devices that require internal buffering to When one or more ARCore features that require internal buffering areĮnabled. When enabled by the app by calling tCameraTextureNames(ids) Buffering can also help apps render frames at a moreĬonsistent frame rate, which can reduce visual stutter caused byĬamera image buffering becomes enabled under any of the following conditions: However,ĪRCore also supports buffering multiple camera frames in a fixed-sizeĪpps with a multithreaded rendering pipeline can use buffering to help improve Most apps only need to buffer a single camera frame for rendering.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |